![]() Each City-State will only ever build 1 district in their City.Large population City-State Cities might have enough Amenity deficit to cause rebel units to spawn. City-States are subject to Amenity mechanics.Barbarian activity might overwhelm the City-State and prevent it from amassing a military and from developing its territory. City-State military forces will automatically hunt down and destroy nearby Barbarian encampments.Completing the Civic or Technology before achieving any boost will result in Quest failure as the quest goal is no longer achievable. City-State Quests with the goal of boosting a specific Civic or Technology do not care how the Player achieves the boost.City-State Quests are failed if either the City-State declares war on the player or if the goal is no longer achievable. Era dependant Quests are replaced by new quests upon era advancement. New City-State quests are awarded upon first encounter with the City-State and every time an era is advanced there after. Each City-State can have at most 1 quest active at a time.Also the City-State City immediately expands territory by 1 tile (possibly other boosts as well?). This Envoy is subject to the same mechanics as manually added Envoys. Completing a City-State Quest adds 1 additional Envoy to that City-State.You gain tiered bonuses depending on the amount of envoys you assign to a City-State and their City-State Type.There's a brand new City-State Diplomacy interaction, and the Influence bar has been removed, instead you send Envoys to City-States.+2 Culture in every Theater Square districtĪdditional +2 Culture in every Theater Square district Types + Bonuses The City-States Types + Bonuses Each city-state has a unique icon and Suzerain bonus. The Suzerain receives all Resources the city-state owns, and may also pay Gold to temporarily take control of the city-state's Units. City-States follow their Suzerain into war and peace with other players. There can be only one Suzerain for a given City-State at a time. If more than one civilization has sent 3 Envoys, then whichever has the most becomes Suzerain. ![]() A civilization that has sent at least 3 Envoys can become " Suzerain" for that City-State, and earn a special bonus unique to that City-State. City-States grant bonus yields (based on type) to civilizations that have sent Envoys more Envoys earn more bonuses from the City-State. Envoys are earned over time with Influence (which in turn can be increased through certain government and social policy types), and can also be earned through City-State quests or other special effects. Completing a City-State’s quests earn additional Envoys there, which help you enact more influence and earn greater rewards as you continue to strengthen your relationship that particular City-State.Ĭivilizations still gain Influence with City-States, but a civilization's relationship with a City-State is now determined by the number of Envoys that the civilization has allocated to that City-State. In Civilization VI, City-States are much more streamlined over their Civilization V counterparts, and feature updated Quests that become visible after a player sends an Envoy there. They have their own political relationships, can engage in War, and provide players a means of diplomacy outside of dealing with the major Civilizations. City-States, previously introduced in Civilization V, are singular cities that act independent of the player and rival Leaders in Civilization VI. ![]()
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